The initial blockout demanded a very large skeleton that the player could walk on so in order to save time we initially purchased an asset online but it was severely inadequate so I invested time in creating a new one from scratch. The main issue with this prop was its sheer size compounded by the players ability to walk around as well as on top of it so it had to hold up in detail from just about every angle. I solved this by using two texture sets with a tiling detail map as well as having multiple bones sharing UVs.