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The Hangman Tree

This was a massive tree that required a unique sculpt due to its odd shape so it posed an interesting challenge when it came to maintaining detail. To do this I used a tiling tree trunk texture set with the UV’s created vertically and seamless as much as possible so the wood grain was consistent. Then to maintain larger details I baked a macro texture set for unique normals and ambient occlusion. Then of course a set of tree branch alpha cards.