I made the industrial wall set which ended up getting used in sections of the cargo bay blowout. I also created the actual blowout at the Hardware Lab section which ended up getting adapted and used in other sections of the exterior. This was done by building out the station structure and then doing a simulation which I then baked and optimized for the game. Since I had to make sense of all of the layers I created some of the textures used in the blowout as well but William Hewitt was the primary Environment Artist and produced a majority of the textures seen here, Nate Blaisdell was the Level Designer, Francisco Cruz was the Architect, Jim Magill did the lighting.