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PREY - Arboretum

This was my assigned level throughout a majority of the development of Prey so I modeled, textured, and composed many elements of Arboretum. I focused a lot on the terrain and ground materials used. This level also went through a fairly significant change (When the Apex arrives) towards the end of the game which I was responsible for as well. Eric Beyhl was the Lead Environment Artist, Karen Segars was the Lead Architect, Fredrick Nolting was the Outsourcing Manager but made a large amount of content and even took over towards the end of the project so I could focus on the end-game cinematics. Chris Douglas also helped out with this level, in particular he designed the Alex's Penthouse and made the scaffolding seen throughout the level.

PREY - Arboretum

PREY - Arboretum

PREY - Arboretum

PREY - Arboretum

PREY - Arboretum

PREY - Arboretum

PREY - Arboretum

PREY - Arboretum

PREY - Arboretum

PREY - Arboretum

PREY - Arboretum, Post-Apex

PREY - Arboretum, Post-Apex

PREY - Arboretum

PREY - Arboretum

PREY - Arboretum, Post-Apex

PREY - Arboretum, Post-Apex

PREY - Floor Deco

PREY - Floor Deco

PREY - Floor Deco

PREY - Floor Deco

PREY - Floor Deco

PREY - Floor Deco

PREY - Floor Deco

PREY - Floor Deco

PREY - Material Breakdown

PREY - Material Breakdown

PREY - Material Breakdown

PREY - Material Breakdown

PREY - Material Breakdown

PREY - Material Breakdown

PREY - Material Breakdown

PREY - Material Breakdown

PREY - Material Breakdown

PREY - Material Breakdown

PREY - Material Breakdown

PREY - Material Breakdown